//   
//   User: laice
//   Date: 9/27/13
//   Time: 12:47 AM

#player
    #name #{np.name}
    #id ID: #{np.id}
    #wins Wins: #{np.wins}
    #losses Losses: #{np.losses}
    #percent Percent: #{np.percent}
    #e E-Rating: #{np.e}
    #t_bets Tot. Bets : #{np.t_bets}
    #created Created: #{np.created}
    #updated Updated: #{np.updated}
    #agg_ind Agression Index: #{np.agg_ind}
    #attr
        bonuses = 0
        negs = 0
        #attr-str
            if np.und-hit == true
                bonuses = bonuses + 1
                #und-hit Undersize Hitbox + 1
            if np.ovr-hit == true
                bonuses = bonuses + 1
                #ovr-hit Oversize Hitbox + 1
            if np.zoning == true
                bonuses = bonuses + 1
                #zoning Zoning + 1
            if np.rushdown == true
                bonuses = bonuses + 1
                #rushdown Rushdown + 1
            if np.ohk == true
                bonuses = bonuses + 1
                #ohk OHK + 1
            if np.high-health == true
                bonuses = bonuses + 1
                #high-health High Health + 1
            if np.high-damage == true
                bonuses = bonuses + 1
                #high-damage High Damage + 1
            if np.grappler == true
                bonuses = bonuses + 1
                #grappler Grappler + 1
            if np.g-immune == true
                bonuses = bonuses + 1
                #g_immune Grapple Immune + 1
            if np.flies == true
                bonuses = bonuses + 1
                #flies Flies + 1
            if np.heals == true
                bonuses = bonuses + 1
                #heals Heals + 1
            if np.timescammer == true
                bonuses = bonuses + 1
                #timescammer Timescammer + 1
        #attr-weak
            if np.gets-hit == true
                negs = negs + 1
                #gets-hit Gets Hitboxed - 1
            if np.doesnt-super == true
                negs = negs + 1
                #doesnt-super Doesn't Super - 1
            if np.low-health == true
                negs = negs + 1
                #low-health Low Health - 1
            if np.low-dmg == true
                negs = negs + 1
                #low-dmg Low Damage - 1
            if np.has-fakes == true
                negs = negs + 1
                #has-fakes Has Fakes -1
            if np.bad-ai == true
                negs = negs + 1
                #bad-ai Bad AI - 1
        #attr-totals
            negs = -negs
            ar = bonuses + negs
            #attr-bonus Bonus:     #{bonus}
            #attr-neg Neg:     #{negs}
            #attr-total ATR:     #{ar}


    #matches
        #matches_won
            each match, i in np.matches_won
                #match_won(match=i) #{match}
        #matches_lost
            each match, i in np.matches_lost
                #match_lost(match=i) #{match}